We are constantly reviewing new games for you and adding them to our UnblockedGames77Play site. It’s so dumb … but awesome.In line with your request, we have uploaded the latest and most popular games among students to our unblocked site. Nowhere is this more true than the jetpack enemies that keep aimlessly flying after they are killed. The ragdoll physics and object collision might not be to everyone’s taste, but it’s an intentional decision that increased the enjoyment very much for me. You can split a log with your gunfire, set a propane tank on fire (shoot it more for an explosion), and roll boulders onto enemies. There is a fair amount of strategy in combat, as well. It’s not exactly Half-Life 2 but that’s a good thing given the breakneck pace of the action. These vary from shooting down a guard tower to knocking boxes off a platform. The game also has a couple physics puzzles that alter the pace. Gunning down all the enemies in a corner and walking on the hill of their dead bodies is a morbid pleasure in Intrusion 2. Another time, I some how was able to surf the skies on the squid’s tentacles while I fired my gun down at my feet. I once trapped a squid in a narrow cargo unit, making a difficult encounter pretty easy. Some hilarious emergent situations can come about through the physics. When you are up against the Crysis– esque cybernetic squids or mechs, it helps to slow them down with debris. You’ll frequently use boxes and boulders for cover and even crush enemies with them. Each boss fight in the game is intense and peppered with checkpoints, but the final boss sends Intrusion 2 off on a high note. One minute you are dodging bullets in an enclosed corridor, the next you are trying to escape a building that is being rotated in the boss’ hands, and then you need to dodge an onslaught of missiles while you take shots at it from below. Enough can’t be said about the final boss that will go down as one of the greatest boss encounters of all time. Each boss has several attack phases that change the dynamics of the encounter. They provide a great challenge and some refreshingly original design choices. Intrusion 2’s boss encounters are awe-inspiring. These moments add some nice variety to this otherwise standard run-and-gun shooter. You can also swing around the environment with it. You can grapple enemies, bring them toward you, and shoot them off into the sky. My favorite is the harpoon mech which has a bionic arm that can grapple to anything. Boosting into enemies and timing your swing just right never gets old. The sword mech is slow on the draw but can do a lot of damage. The rifle mech has a heat-seeking missile and you can use its rifle as a weapon once the mech is destroyed. The game could use a melee attack and shotgun, but their absence isn’t a problem, especially when you have mechs and wolves. Other than the pistol, each weapon will be used frequently throughout the game and has its own unique advantages in combat. You have five weapons, pistol (which you can dual wield), machine gun, a rail gun that goes through walls, a plasma rifle, and a grenade launcher. Even the nuances of its the combat make it a better shooter than Contra and Gunstar Heroes. The game isn’t always showboating, however. This is the sort of over the top action we rarely see in games these days, outside scripted, non-interactive moments in first-person shooters. One stage starts with a giant robot breaking the bridge that you are standing on, sending you cascading down a cliff side while you return fire, and it ends with you surfing on a metallic plate from the robot, gunning down parachuting enemies and missiles while you narrowly escape an avalanche. The controls are now pitch perfect, the levels are colorful and varied, and the game, as brief as it is, is packed full of memorable moments. Intrusion was pretty good for a Flash game, but the additions and refinement that this sequel brings makes the original completely irrelevant.
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